Blink Industries, London
Senior Pipeline Developer (Contract – Remote) Aug '24 – Oct '24
- Development role in a Hybrid 2D/3D Maya/Harmony/Adobe pipeline.
- Developed TD tools in Maya for involving asset materials
- Edit generation for Adobe Premiere using XMEML
- 2D Sequence Layout with Adobe Aftereffects
- 3D object integration in ToonBoom Harmony
UNTOLD STUDIOS, London
Pipeline Developer (Contract – Remote) Oct '23 – May '24
- Contributed to Development of a VFX heavy Maya-Houdini-Nuke pipeline.
- Improved Artist User Experiences in Data ingestion and Review Publishing.
- Involved in Requirements analysis and feature negotiation with animations and match move craft heads.
ONE ANIMATION PTE LTD. / MOONBUG, Singapore
Sr Pipeline TD (Contract – Remote) Sep '22 – Sep '23
- R&D role in a highly efficient and lean Maya-Houdini animation pipeline.
- Contributed to the areas of Auto Documentation using Sphinx, Character Costumes Library, Animation Library, Asset Ingestion, and archiving & core Pipeline Configuration Management with Rez.
PASSION PICTURES LTD., London
Pipeline Developer (Contract – Remote) Mar '22 – Sep '22
- Development role in a strong, software agnostic & hybrid VFX and Animation pipeline.
- Contributed to the areas of Rendering in Arnold, Deep Compositing workflows involving Arnold and Nuke & integration of Pipeline Tools with Shotgun using Python API.
Self Employed
Developer / Consultant May ‘19 – Jan ‘21
- Consulted with animation studios on their CGI Production Pipeline.
- Carried out photography, digital marketing & Web development for ranai.pk
ICE Animations, Karachi
Pipeline Supervisor July ‘12 – Jan ‘19
- Trained and managed an agile team for the development of a Maya-Nuke pipeline for animation and VFX production of Features, TV Shows, TVCs, and educational content.
- Contributed heavily to Tool Development, Problem solving and troubleshooting in production and infrastructure
Computer Graphics Researcher Jan ‘11 – Jun ‘12
- R&D for Tools and Plugins using Python and C++
- Implementation of Hair Shader in Renderman/RSL.
- Implementation of Tessendorf ocean surface Maya Plugin using C/C++.
- Developed tooling for simulation of Spider Webs based on dynamic curves in Maya
Post Amazers, Karachi
Technical Artist / Programmer Mar ‘04 - Jun ‘08
- Performed Tasks in Tool Development, Procedural animation, Effects programming, and Stereoscopy in animation using technical skills and programming in Renderman, MEL and C/C++.
- Developed a particle-based crowd system based on Craig Reynolds’ work on autonomous agents