Work History

Blink Industries, London

Senior Pipeline Developer (Contract – Remote) Aug '24 – Oct '24

  • Development role in a Hybrid 2D/3D Maya/Harmony/Adobe pipeline.
  • Developed TD tools in Maya for involving asset materials
  • Edit generation for Adobe Premiere using XMEML
  • 2D Sequence Layout with Adobe Aftereffects
  • 3D object integration in ToonBoom Harmony

UNTOLD STUDIOS, London

Pipeline Developer (Contract – Remote) Oct '23 – May '24

  • Contributed to Development of a VFX heavy Maya-Houdini-Nuke pipeline.
  • Improved Artist User Experiences in Data ingestion and Review Publishing.
  • Involved in Requirements analysis and feature negotiation with animations and match move craft heads.

ONE ANIMATION PTE LTD. / MOONBUG, Singapore

Sr Pipeline TD (Contract – Remote) Sep '22 – Sep '23

  • R&D role in a highly efficient and lean Maya-Houdini animation pipeline.
  • Contributed to the areas of Auto Documentation using Sphinx, Character Costumes Library, Animation Library, Asset Ingestion, and archiving & core Pipeline Configuration Management with Rez.

PASSION PICTURES LTD., London

Pipeline Developer (Contract – Remote) Mar '22 – Sep '22

  • Development role in a strong, software agnostic & hybrid VFX and Animation pipeline.
  • Contributed to the areas of Rendering in Arnold, Deep Compositing workflows involving Arnold and Nuke & integration of Pipeline Tools with Shotgun using Python API.

Self Employed

Developer / Consultant May ‘19 – Jan ‘21

  • Consulted with animation studios on their CGI Production Pipeline.
  • Carried out photography, digital marketing & Web development for ranai.pk

ICE Animations, Karachi

Pipeline Supervisor July ‘12 – Jan ‘19

  • Trained and managed an agile team for the development of a Maya-Nuke pipeline for animation and VFX production of Features, TV Shows, TVCs, and educational content.
  • Contributed heavily to Tool Development, Problem solving and troubleshooting in production and infrastructure

Computer Graphics Researcher Jan ‘11 – Jun ‘12

  • R&D for Tools and Plugins using Python and C++
  • Implementation of Hair Shader in Renderman/RSL.
  • Implementation of Tessendorf ocean surface Maya Plugin using C/C++.
  • Developed tooling for simulation of Spider Webs based on dynamic curves in Maya

Post Amazers, Karachi

Technical Artist / Programmer Mar ‘04 - Jun ‘08

  • Performed Tasks in Tool Development, Procedural animation, Effects programming, and Stereoscopy in animation using technical skills and programming in Renderman, MEL and C/C++.
  • Developed a particle-based crowd system based on Craig Reynolds’ work on autonomous agents