Projects

Listed here are some of the projects that I contributed to, listed in reverse chronological order. I will be adding more information with time.

Intervuo

Implementation of a platform for conducting interviews using speech generation using ElevenLabs API, OpenAI API and other tools.

Review and Cache Publishing

Negotiation, Implementation of additional features of the in-house Review and Cache Publishing Tool. Complete refactor and redesign to enable separation of concern.

Untold Task Master

Personal project implemented in bash for management of my own tasks at Untold

Auto Documentation using Sphinx

Developed auto documentation tools using Sphinx as part of the pipeline at ONE ANIMATION PTE LTD./MOONBUG, enhancing the efficiency of documentation processes.

Deep Compositing Workflows

Implemented deep compositing workflows involving Arnold and Nuke, integrating pipeline tools with Shotgun using Python API at Passion Pictures Ltd.

Scene Bundling System

Implemented a scene bundling system to automate and optimize render submission process

Multishot Export

Developed a tool for efficient extraction of previews and caches from multiple shot animation scenes.

Integration Fingerprint data for Attendance Management

Integration of the customized in house attendance data with fingerprint information. Implementation of company policies.

Digital Asset Management

Implemented a Digital Asset Management system based on the production requirements at ICE Animations.

Building a Pipeline Team

Built a pipeline team at ICE Animations. Screening and Hiring using technical interviews. Training and Implementation of Agile Tools and Technologies.

Spider Web Simulation

Developed tooling for simulation of Spider Webs based on dynamic curves in Maya.

Crowd Animation System

Developed a particle-based crowd system based on Craig Reynolds’ work on autonomous agents