Listed here are some of the projects that I contributed to, listed in reverse chronological order. I will be adding more information with time.
Intervuo
Implementation of a platform for conducting interviews using speech generation using ElevenLabs API, OpenAI API and other tools.
Review and Cache Publishing
Negotiation, Implementation of additional features of the in-house Review and Cache Publishing Tool. Complete refactor and redesign to enable separation of concern.
Untold Task Master
Personal project implemented in bash for management of my own tasks at Untold
Auto Documentation using Sphinx
Developed auto documentation tools using Sphinx as part of the pipeline at ONE ANIMATION PTE LTD./MOONBUG, enhancing the efficiency of documentation processes.
Deep Compositing Workflows
Implemented deep compositing workflows involving Arnold and Nuke, integrating pipeline tools with Shotgun using Python API at Passion Pictures Ltd.
Scene Bundling System
Implemented a scene bundling system to automate and optimize render submission process
Multishot Export
Developed a tool for efficient extraction of previews and caches from multiple shot animation scenes.
Integration Fingerprint data for Attendance Management
Integration of the customized in house attendance data with fingerprint information. Implementation of company policies.
Digital Asset Management
Implemented a Digital Asset Management system based on the production requirements at ICE Animations.
Building a Pipeline Team
Built a pipeline team at ICE Animations. Screening and Hiring using technical interviews. Training and Implementation of Agile Tools and Technologies.
Spider Web Simulation
Developed tooling for simulation of Spider Webs based on dynamic curves in Maya.
Crowd Animation System
Developed a particle-based crowd system based on Craig Reynolds’ work on autonomous agents